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To reset your pass, please enter your email below and submit. How launching 14 language versions made Castle Clash the world's #2 mobile strategy game, Big Indie Pitch developers take centre stage at the inaugural Pocket Gamer LaunchPad. PUBG Mobile has generated close to $1.8 billion from player spending and 198 million downloads from 2020 alone. How changing one screen led Games2Win to increase Parking Frenzy 2.0's retention by 5%, Hall of Fame: A slice of life with Fruit Ninja designer Luke Muscat, Coming on leaps and bounds: the making of Bean Dreams, Stateside: Nintendo doesn't need to go mobile, mobile needs to go Nintendo, PocketGamer.biz Week That Was: Apple get hacked, EA names the App Store as its biggest money spinner, and we go big on China, Mobile Legends is quietly out-grossing Arena of Valor in many countries.

Pingle Studio is a global game development partner that offers development studios and publishers expert help through game development and art services. (Source: Dot Com Infoway) In 2019, North American gaming revenue was $10 billion. How changing one screen led Games2Win to increase Parking Frenzy 2.0's retention by 5%, Hall of Fame: A slice of life with Fruit Ninja designer Luke Muscat, Coming on leaps and bounds: the making of Bean Dreams, Stateside: Nintendo doesn't need to go mobile, mobile needs to go Nintendo, PocketGamer.biz Week That Was: Apple get hacked, EA names the App Store as its biggest money spinner, and we go big on China, Mobile Legends is quietly out-grossing Arena of Valor in many countries. This Week In China: Second wave of game approvals goes through, and Tencent files the first 5G-related lawsuit in the country, This Week in China: Chinese gamers are spreading anti-coronavirus messages in Animal Crossing: New Horizons, This Week in China: Over one-third of iOS games could be pulled from the App Store as Chinese games gain ground across Asia, This Week in China: ISBN regulations tighten, ChinaJoy 2020 going ahead, and an anti-Plague, Inc. appears, Mulled 2 takes the Very Big Indie Pitch crown in Jordan, Opinion: Straightforward or not, the Gamevil-Com2uS deal is full of upside potential, The Big Indie Interviews: We sit down with Battlebrew's Shawn Toh to discuss cooking up a successful indie studio, Dragalia Lost game director Yuji Okada on the two-year success of Nintendo's hidden gem, How a last-minute university course switch lead Tom Van Dam to ByteDance and China, Unprecedented growth in China's HTML5 games market: WeChat Mini Game revenue up 18%, Hasbro's My Little Pony IP engages millions of fans in prominent Chinese mobile game, Remote Working: Yoozoo narrative director Dylan Cole on the lessons the US can learn from China, POC in Mobile: "The video games industry can do better," says Behaviour brand manager Sam Quino, How to improve your mobile game monetization strategy with AI, Jobs in Games: How China convinced Yodo1 business manager Marina Espin to join the industry, Hack and slash: The making of MIHOYO's Honkai Impact 3rd, A wolf in sheepskin clothing: How Love Nikki-Dress UP Queen is far more than meets the eye, Loot box design 2.0: Complying with China's new rules, Game streaming revenues in China set to skyrocket to $4.5bn following platform merger, Bidstack launches Approved Partner Network, Dragalia Lost nears $150 million worldwide revenue, Japan accounts for 50%, Honor of Kings reigns supreme as the top-earning mobile game in September, TikTok restored in Pakistan following ban, EVOS Esports raises $12 million in Series B funding, Japan is responsible for 22% of mobile games global revenue in the first nine months of 2020, Pocket Gamer LaunchPad #2 is coming, and you can get involved, Chinese online games portal TapTap shut down for three months as government cracks down on rule breakers, Genshin Impact generates $60 million in its first week, Genshin Impact racks up $100 million in under two weeks, Gamesweekberlin PRO X (QUO VADIS & Womenize!) How does $1 billion hit Summoners War monetise?

Players across the App Store made up the majority of spending at 80 per cent, while users on Google Play made up the remaining 20 per cent. You can change this pass at any time on the "edit profile" link when logged in. However, with 29 per cent of total revenue, or around $17 million, Japan takes second place and is followed by the US in third. Pokemon Day: How are The Pokemon Company's recent mobile releases performing? The App Store then accounted for the remaining 34.7 per cent. This game is fantastic, is my favorite game of phone. Should indie developers release their games in Asia? MiHoYo's Breath of the Wild-inspired title Genshin Impact has broken $60 million in revenue during its first week since launch, according to Sensor Tower. (Source: Dot Com Infoway) Mobile games market share is projected to reach 59% by 2021.

No Man’s Sky is set to be one of the biggest releases of 2016, thanks to the talent of Hello Games, and the enormous backing of Sony treating it as a first party game. Downloads-wise, PUBG Mobile has surpassed 770 million installs since launching in March 2017. Game Growth Program is an accelerator program for free-to-play indie games on mobile. The majority of Genshin Impact's revenue comes from the App Store with $42 million, or rather around 70 per cent.

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China proved to be the biggest market in terms of player spending, with $1.9 billion or 53 per cent of the total revenue amassed from the country. Ultimate, Mobile Premier League raises $90 million in Series C funding, Tencent makes minor investment in hypercasual specialist Voodoo, Konami is teaming with Shengqu Games for a new Castlevania mobile title, Tencent Games teams up with SNK for a Metal Slug mobile title, BTS World and BTS Universe Story close in on $50 million combined revenue, Tencent's Chinese iOS game revenue drops $125 million as Lingxi and Lilith see strong growth, Genshin Impact's early popularity explodes to 23 million downloads in first week, PGC Helsinki Digital: Battle royale made up 20% of total time spent across mobile games in the first half of 2020, PUBG Mobile fires past $3.5 billion revenue, accumulates $500 million in two months, Call of Duty: Mobile nears $500 million in revenue, Update: Genshin Impact racks up 17 million downloads since launch, Among Us surge in popularity sees 655% rise in downloads, tops 120 million installs globally, Among Us hits 86.6 million downloads two years after release, Garena’s battle royale game Free Fire surpasses $1 billion of lifetime revenue, Garena's Free Fire records 80 million daily active users. Ultimate, Mobile Premier League raises $90 million in Series C funding, Tencent makes minor investment in hypercasual specialist Voodoo, Konami is teaming with Shengqu Games for a new Castlevania mobile title, Tencent Games teams up with SNK for a Metal Slug mobile title, BTS World and BTS Universe Story close in on $50 million combined revenue, Tencent's Chinese iOS game revenue drops $125 million as Lingxi and Lilith see strong growth, Genshin Impact's early popularity explodes to 23 million downloads in first week, PGC Helsinki Digital: Battle royale made up 20% of total time spent across mobile games in the first half of 2020, PUBG Mobile fires past $3.5 billion revenue, accumulates $500 million in two months, cut its PUBG Mobile publishing partnership, PUBG Mobile fires to top of worldwide mobile revenue for December 2019, Weekly global mobile games charts: PUBG Mobile hits top spot in the US Google Play grossing charts, PUBG Mobile shoots through the most mobile games revenue in July 2020, Honor of Kings was the top-grossing mobile game in June 2020, PUBG Mobile generated $176.3 million in revenue in January 2020, Garena’s battle royale game Free Fire surpasses $1 billion of lifetime revenue, Garena's Free Fire records 80 million daily active users. 13 + ... Hello Neighbor + Hello Neighbor Hide & Seek Read case study. NMS @NoMansSky: RT @hellogames: All revenue from No Man's Sky and The Last Campfire will be donated to a very special cause in the UK today. Unity covers the costs of acquiring new players and optimizing your game, and we share the revenue 50/50. The game made a big enough impact on us to name it as the PocketGamer.biz's Mobile Game of the Week. More so, the mobile game accumulated approximately $500 million in 72 days alone, after reaching the $3 billion mark. Tell us a bit about yourself before writing a message to our experts. (Online), Pocket Gamer Connects Digital #4 (Online), Pocket Gamer Connects Careers Week (online), The Digital Big Indie Pitch (PC+Console Edition) at Pocket Gamer Connects Digital #4 (Online), The Digital Big Indie Pitch (Mobile Edition) at Pocket Gamer Connects Digital #4 (Online), The Digital Big Indie Pitch (Mobile Edition) at G-STAR 2020, The Digital Big Indie Pitch (PC + Console Edition) at G-STAR 2020, How to design effective mobile game monetisation for India, Streaming platforms Huya and DouYu are merging, Com2uS purchases Out of the Park Developments, Microsoft and Nintendo team up to bring Minecraft to Super Smash Bros. Besides PG and PCGI she has written as a guides writer, specialising in RPG's and horror. Not only that, but the game has also claimed the No.2 spot among the top-grossing games, only coming in behind Tencent's Honor of Kings, though it was ahead of Tencent's popular battle royale PUBG Mobile.

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