lost planet: extreme condition walkthrough

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When firing at an enemy VS or the weak spot of an Akrid, the grenade launcher effectively acts as a collection of four or five individual rocket shells. Be sure not to let it hit you! The double-jump will be all you need to get to the top of the shaft that you're in, and will give you more control to boot.

Get 10 Conquerer Medals in the Post Grab matches online.

Against most Akrid bosses, you'll have to hit their weak spots dead-on to deal damage, so it can be painful to miss with rocket launcher shots against those enemies, since the splash damage usually won't affect their weak spot. Luckily, there's nothing especially mysterious about defeating the VS. Equip your own VS with a rocket launcher of some sort, along with either a gatling gun or an EM laser or something similar. He'll also call up two of the laser defense cannons from the orbital elevator and use those for personal defenses.

It can be tough to dodge, as your only real defense is to move laterally away from the path that the worm follows as it comes towards you. When you reach the far end, drop down to the small group of Akrid eggs, then move around to the next Data Post, on the far side of all the ground-based Akrids and their spawning machines.
Reload, then fire another rocket at it when it jumps down; it'll be temporarily immobile after it makes a jump, usually. While most human enemies will attempt to run away from them when they land, they'll be really handy against enemy VS's and larger Akrid.

Most of them will come while the bee is up in the air and a good distance away. Against most bosses, you'll want to be keeping your distance, so the shotgun isn't generally going to be your first choice for end-of-mission enemies. III, which was intended to be a new outpost for the human race. Isenberg, as mentioned, is going to be tough to take down. The VS you're equipped with will come with rocket launcher and gatling guns, and that's a good combo for this fight. It's up to you! And it can only be hurt when it's in mech form; it'll be invulnerable when attempting to drill you. Further down the tracks, you'll come across your first Rifle. The Akrid can repeatedly hit the ceiling with one arm, which indicates that a shower of rocks is about to fall; avoiding these are difficult, so if you're attempting to keep your VS healthy, you may want to simply hop out of it when they start falling, then hop back in when they're done. There'll be a large weak spot underground there, near the lava. Your best bet here is to keep the central boxes between you and the crab whenever feasible. It's a little odd how Wayne manages to clear a level, warp back to the trailer for some cutscenes, then warp back to where he was before and continue on. This won't work against boss-level VS's, obviously, but will still be handy in VS-intensive missions. The shotgun is going to be the second weapon you find in the game, but it won't be something you'll want to use for very long.

Isenberg's a tough nut to crack. Although the Spider will summon in numerous smaller Akrid to the fight, they can be dispatched relatively easily with your gatling gun, and may actually add to your T-Eng total. When thrown, it will stick to anything it hits and wait a few moments before detonating. There are a couple of VS's near the entrance here that you can use if you need to switch out for something fresh. motion), then quickly hit either the ascend or descend buttons on your VS to avoid the horizontal spray of lasers.

Lost Planet: Extreme Condition Walkthrough.

With a little luck, the scorpions will succumb to the flow, as well. Use it to bust through more of the trilids and make your way down the street.
You should be able to nab a plasma rifle somewhere around here, and use that to destroy the rocket turret across the way. With that in hand, you'll be able to kill the floating drones in two shots, assuming you can fire past their armor. Got a news tip or want to contact us directly? You don't have a huge amount of ground to cover, but if you get swamped by the drones, then they'll make life pretty difficult for you. The dongo will start whipping out this attack more and more often as you whittle down its health, but when it finally comes back down to the ground and hits a wall, it will smash into it and be dazed momentarily, allowing you to unload on its tail. Nothing too complicated here, although there are a lot of enemies, with some massive dongos and more scorpions for you to deal with. You can hop into either the VS here (assuming it's still intact) or the rocket turrets and use them to finish off the remaining Snow Pirates. If this hits, then you'll take a lot of damage, but all of the VS's you have at your disposal should be able to jump and hover long enough to avoid this attack. Get 10 Elimination Medals in the Elimination matches online. You'll need to deal with the weak spots on the side of the Green Eye before you can finish it off. There's also a reload for your rocket launcher, as well as a couple of shotguns in the area. Characters come in and out of the story, plotlines pop up and disappear just as quickly, and there's never really any coherent theme to the game.

The rockets are usually going to be the most annoying, but you can slide away from them if you can see them coming. When the room has been somewhat cleared out, activate the Data Post and nab any T-Eng on the floor before moving on. These scorpion foes can be taken out with a grenade to their undersides. Dual gatling guns are probably going to wind up being the preferable weapon selection for your VS here, in point of fact, mostly because they're going to let you shoot off the arms of the creature much more easily than would any other weapon selection. Thirdly, you can charge up your shot by holding down the firing button until the weapon flares up, then release the shot for added damage. Smaller VS's, such as the bike model, will take only four rounds before blowing up, while larger mechs will need upwards of ten. A single shot from the grenade launcher, if aimed properly, will wipe out most of the beast's remaining health at this point. You can use VS weapons while you're on foot if you need a little extra kick. The Spider has weak spots on each of its legs, with another one on top of its body. The machinegun will be a handy tool for most of the game. Lost Planet tells the story of Wayne, a colonist on the planet of E.D.N.

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