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Go back up to the second docked ship and have yourself fired out of the cannon on its deck. You'll then be thrown into a fight with three White Nakks. Note: This walkthrough is primarily based on the Final Fantasy Origins remake for the PlayStation (normal mode). Currently, you can unlock a single Intervention Quest, The Girl Who Forgot Her Name and your first Champion Medal, The Warrior of Light. Head right and you'll see a clearing with another chest (2/2) containing a PHOENIX DOWN. For example, you might like the idea of a stack consisting of Shiva⭑, Reynn and Bablizz. When you've defeated them, you'll meet Addy the Adamantoise in a cutscene who will agree to take you across the sea on his back. The Dualizard is OK with some good evolutions. Continue up and along to the left until you come to a chest (2/8) containing a PHOENIX DOWN and then backtrack to the area exit. You'll meet Quistis who offers you the use of a rather more high-tech craft than the others in the docks. The people of Cornelia believed they were descended from men who had, thousands of years before, destroyed a great evil in the now-ruined nearby temple. Return via the nearby cannon. If you do this around level 15, you'll get a massive XP boost. At this stage, you can probably manage the first bout, FF Mascots 1 (for reference, I was level 8). Otherwise, imprism a Cockatrice in this area. Mementoes are special items that are required to open up transfiguration to certain forms. Head left to the area exit. You'll receive the WARLOCK'S WARMER, which will allow you to travel in this icy region and Refia will accompany you to Seronia. You cannot catch a Mirage until its Prismtunity. Welcome to the walkthrough for World of Final Fantasy Maxima. On your way round, grab the SQUISHSPARKLY from the chest (6/8). Climb the ramps, go left, down and up more ramps and then up to an area transition into Cavern 2. on their heads. This is a MURKRIFT and you'll find one or more in most dungeons. Daily Deals: Preorder Cyberpunk 2077 for PS4, PS5, Xbox One, Xbox Series X, or PC and Save 17% Off, The Best PlayStation Deals for October 2020, The Most Messed Up Moments in the Comic Book Version of ‘The Boys’, Chapter 5 - The Champion Who Saved Grymoire, Chapter 15 - The Mako Reactor and the Black Mages, Chapter 18 - The Fell Spell and the Quacho Queen, Things Ghost of Tsushima Doesn't Tell You. When one is remaining, switch to fire attacks to imprism it. It's not the worst "amnesiac teenager" story that I've ever played through, but it's still a story where the principal characters are teenagers with amnesia. They can fight for you and one of their spells that you'll be able to use right at the beginning is called Libra. Don't ring it for the moment, just make a note of it. Instead head up to the next Puzzle Switch. World of Final Fantasy is a turn-based, mostly lighthearted JRPG that combines accessible gameplay for younger newcomers along with a lot of fan service and optional challenges for the hardcore. With the commander dead, you can now imprism all the goblin types, although you probably won't be able capture a Red Captain. Ignore the other ship for the moment and head down the steps to the platform with a chest (4/20) containing a SWIRLSHELL. This spell is used to learn about the enemy you use it on. You cannot access this until much later so don't worry about it for now. Be aware of a nasty little gotcha, however. A Prismtunity is when the Mirage becomes vulnerable to being Imprismed. From here, go down and left to the block of ice with a chest (5/8) containing a DEFENSE+ MIRAJEWEL. icon. You'll find her a short way down from the portal. Final Fantasy | Table of Contents | Walkthrough. This summons the ghost ship that is the secret area for this dungeon. Who'd have thought that baby Behemoths could be so cute? There is a story, but it's not that intense, and easy enough to follow. This will bring you back to the dock with the baskets of shells. If you do not plan on playing this on multiple systems or do not want to do an extra save every time you save just so that you can have your data uploading online then turn it off. Generally, magical attacks are more powerful than physical ones, so you should try and cover as many elemental vulnerabilities as possible. Be sure to talk to Serafie whenever you're in town. If you choose to fight her conventionally, you'll want armour-piercing attacks (such as Armor Piercer and Knife) because of her very high defence. Talk to the goblin to trigger a battle, then talk to the guard to receive 3 POTIONS. I'd suggest you swap out Tama. Now use the portal in Sylver Park to return to Cornelia. The earth began to decay. Because that basically sums up the core mechanic: you capture monsters, stack them on top of yourself, combining each one's strengths and weaknesses, and then fight other monsters using a proper ATB gauge. This page is here to help you get off on the right foot as you enter the World of Final Fantasy. The Black Chocochick is worth a decent amount of XP and defeating it will reward you with the BLACK CHOCOCHICK MEMENTO. Return to Cornelia. You'll just end up with a rather crummy stack that struggles to kill enemies. Follow the path round to the area exit. Be aware that you won't be seeing this particular enemy again for a long time. Right at the bottom of the steps is a save point. Lann was paired with an Affrite and a White Nakk. Walk through the gate past the guard and turn left through the natural archway to find a chest (6/9) containing 2 PHOENIX DOWN. This gave extremely high strength and magic coupled with powerful casting from the Affrite and stack busting attacks from both mirages. Chapter 5 - The Champion Who Saved Grymoire, Chapter 15 - The Mako Reactor and the Black Mages, Chapter 18 - The Fell Spell and the Quacho Queen, If you wish, you can cheese him with the earth hammer that you picked up. Defeating them will reward you with a HOLY DRAGON MEMENTO. In case you're interested what mirages I used for this walkthrough, I had Reynn paired with a Zaphr and a Baby Paleberry. The first platform on Branch 4 that you come to has three paths leading from it. This rock requires the Smash support ability to bypass which you don't have yet. Your task is to get to where you actually want to go. You're now on the other side of the Ice Region. Open the chest (20/20) containing a SWIRLSHELL. Now you can get past the Gimme Golem. For the first few Final Fantasy games it was purely turn based so that you and the enemy had turns defined only by your speed stats. Now go back via the cannons to the Puzzle Switch and activate it again to lower the water. You're controlling Lann and Tama. In case it's not obvious, you have the enemy name followed by its HP. The game is divided into multiple chapters and so is this walkthrough. You will now be subject to random encounters. There are two exits from this platform and an ice block enclosing a chest. Finally, Chocolatte has also started selling some low-damage elemental items. Enjoy the opening credits! You will have to choose to fight one of them to prove your worth. To your left, you'll see a chest (1/2) containing 3 POTIONS. Better to pair Bablizz with, say, an Ahriman. Make a note of the picture on the nearby wall since it's a clue to an upcoming puzzle. This walkthrough is the property of TrueAchievements.com. The seamen of the world gathered in Pravoka to trade, while a race of elves lived in the forests and marshes of the south. You can also use it to transfigure them when you have unlocked additional forms. You'll have another cutscene which will end in a mini boss battle. It will drop a MAGIC JAR MEMENTO upon demise. You'll find similar Treasure Troves in every dungeon that you explore and they'll generally give you a low value, moderately useful item. You don't need to make your stack busting mirages your regular ones since you can carry six "spares" with you. You'll be launched to a platform with a Puzzle Switch that requires weight 5 and water resistance 50. This is a scripted fight that you're not able to win. Simply follow the path to the end for a fight against a pair of Holy Dragons. After the Black Chocochick is defeated, open the chest (9/9) containing 10 ETHERS that it was guarding. Both stacks had access to the useful "take out the trash" attacks - Blaze, Ice Storm and Thunderbolt. Return to the platform. There's also a Treasure Trove on this platform (I found a potion; whoopee!). Examine the glowing thing to the left of the desk for a cutscene where you'll be introduced to Refia, the girl standing by the fire. With fire on the horizon, the chief sage of Crescent Lake, Lukin, looked to the sky and foretold the coming of four Light Warriors who would bring light to the orbs. IGN's World of Final Fantasy complete strategy guide and walkthrough will lead you through every step of World of Final Fantasy from the title screen to It wants the sleekstone that you just picked up. You can't imprism them at this point, so just wipe them out with Thunderbolt. There are three Mimics to be fought in Saronia Docks and you should endeavour to capture one because they have extremely good utility; if you have invested a few levels in a Magic Jar, you can transfigure it and make it better. A tentacled monster, the Kraken, attacked Onrac and sunk its palaces, forcing a handful of survivors to try to adapt to life on land. Many enemies are vulnerable to fire and water but many are also resistant. They will also allow you to capture mirages that you otherwise can't. Head further up the path to find some kind of box thing blocking your path. The exception is healing, since you'll soon outgrow the common potion types. Enemies stacked three deep tend to be very dangerous, and you cannot imprism enemies that are part of a stack. If you kill one, the other will resurrect it. These magicks are based around elements you will find in most games but for the record you'll be working with fire, water, electricity, ice, wind, earth, light, and dark. The game tells you that they're likely to be too strong for you at this point so you need to try and avoid them. Except in certain circumstances, I don't bother to target enemy ailment vulnerabilities since the best enemy status is "dead". And then someone agreed "Yeah, and the Chocochick from Final Fantasy XIII on top of that". The only major differences between the NES versions and Origins are name changes and a modifications to a few enemy stats. Continue up the ramp to find a Gimme Golem blocking the way. If you want to capture a Red Captain, buy a couple of Loco Weeds from Chocolatte. Continue up the path. Return to the boss platform and go down the path to the right. At this stage you won't be able to do enough damage in one go to create an imprism opportunity (for reference, I was level 27 at this point), so just defeat it as quickly as possible. This will allow both Reynn and Lann to have complete stacks. To the right of the entrance to Cavern 4 is a big rock blocking your way. Exit the Forest Clearing for another cutscene. Return to the puzzle platform and go up, right, down, right, up and right to get to the platform exit. Full game walkthrough for all 58 Achievements in World of Final Fantasy Maxima. There are 21 Chapters and some post-game action that you'll need to do in order to unlock all of the achievements. Return to Cornelia and get on the train to take you north to your next destination. This will give you your first townsperson quest. Head past the Murkrift which now allows you to see what it contains and make your way to the exit. This gave me powerful thunder magic coupled with light magic and the very useful Strategic AP Hike passive. World of Final Fantasy is an RPG that looks back on its past. Head up the steps to the area exit. SitemapAdvertisePartnershipsCareersPrivacy PolicyAd ChoiceTerms of UseReport Ad, CA Privacy/Info We CollectCA Do Not Sell My Info. 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