no man's sky update list

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Read more, Patch 2.15 introduces special weekend event missions and brings Featured Community Bases to the Space Anomaly Teleporter. Read more, Read on for full details of PS4 Patch 1.09 The game is now much more robust at recovering corrupted save files. Specifically, planets featuring 15 creature types can now reach 100% completion. Read more, Patch 2.33 includes a number of gameplay and stability fixes. Exploration, Fauna and Flora, • Buried technology modules and blueprint analysis, • Overhauled signal booster and navigation data input, • Improved scales and maximum sizes of creatures, • Improved sentinel drone behaviour, proximity indicator and escape gameplay, • Improved matching of creature body parts to their role, • Improved scan ranges for biome specific plants, • Must use the terrain editor to mine resource deposits, • Improved Colossus speed and fuel tanks / consumption, • Different ship classes use different amounts of launch fuel, • New name generation system for planets / ships / weapons / creatures, • Increased variety in creature descriptions, • Nada + Polo's tasks are now tracked in the Mission Log, • Fancier descriptions for planetary weather conditions, • Changed starting Exosuit inventory size, • Increased the number of Exosuit cargo slots available to purchase, • Increased crafted item stack size in the Exosuit to 5 S*ome players have corrupted save files, we’ve been working with them to still load saves even if they are corrupted (this can happen for many reasons outside of the games control). Read more, Patch 2.53 fixes a number of stability issues. Fixed a rare issue where pressing and holding a button would cause the game to crash under specific circumstances. Crafting and Resources, • Reworked and rebalanced all core substances and resources, • Improved damage falloff on mining beam

If you feel micro stutters in framerate affecting controls, feel free to turn this up. Fix for perpetual day time if the player updated in a specific order. We want as many people to be able to play as possible, and these were our most reported issues. Space Stations and Buildings, • Redesigned look of teleporter in space station, • Added variation to building interior layouts and props, • Added a small ramp to the drop pod for easier access, • Added LOD system for base building parts to increase draw distances and complexities This page documents the patch and update releases of No Man's Sky. Read more, Patch 2.61.1 fixes a performance issue on PCs with integrated GPUs. Minor fix for saves of a duration less than 2 minutes displaying as “1 minutes”. Read more, Patch 3.01 fixes an issue affecting planet surface positioning. This is fixed now! Read more, Patch 1.61 addresses a few high priority issues and introduces the Space Anomaly’s next community research mission! Exosuit messaging system now able to correctly differentiate between resource types. Update 1.00 [edit | edit source].
Fixed incorrect marking of sea caves under floating islands. Alongside these new features are a large number of community-led quality of life improvements, as well as general polish. Terrain generation – caves up to 128m tall are now possible. Read more, Patch 3.02 contains a number of gameplay and stability fixes. Changes to player Standing with the Gek, Vy’keen and Korvax now display correctly within the stats menu. Temporal AA didn’t make it in time, but it’s so close, Stability – foundations for buildings on super large planets. Player no longer able to redeem your pre-order ship at a point which would then prevent you learning the hyper-drive blueprint (and if you have done this, we save you). Editor's note: These patches apply to the PC version of No Man's Sky. Framerate Stuttering due to Shader Caching=, The Best PlayStation Deals for October 2020, The Most Messed Up Moments in the Comic Book Version of ‘The Boys’, Daily Deals: Preorder Cyberpunk 2077 for PS4, PS5, Xbox One, Xbox Series X, or PC and Save 17% Off, Things Ghost of Tsushima Doesn't Tell You, Normal mode is the original chilled exploration experience, Creative mode allows players to explore the universe without limits, and build a huge base, Survival mode really changes the game, creating a much more challenging endurance experience, Fixed technology becoming instantly fully charged when repaired, Added interactable objects that required certain tech to collect, Added shootable objects that require certain tech to mine, Rebalanced resource availability and technology charge requirements, Fixed initial game flow - where travelling to space too quickly after visiting the monolith could prevent the first, Prevented player being prompted to scan for buildings before leaving the system after visiting the monolith, Prevented laser and melee attacks while in space from attempting to edit terrain, Improved calculation of resources received when mining terrain, Renamed Signal Scanners to Signal Boosters, Signal booster objects updated to search for playable bases, suit upgrade pods, and mineable resources, Removed signal booster from being distributed on terrain, as player can now build them, Improved accuracy of environment detection, fixing cases where it rained inside caves, Fixed galactic waypoints not loading correctly across saves, Suit upgrade pods are no longer spawned in stations, Suit upgrade pods can now only be used once, Fixed collision in anomaly that was causing issues when exiting larger, Increased the number of different NPC character models generated per system, Fixed the game always remaining in day time for players who began their save prior to patch 1.03, Fixed a potential crash in foliage instance renderer, Fixed multiple issues with asian language formatting, Multiple improvements and fixes to localisation text in all languages, Added new icons for specific types of primary resources, Fixed health bars not appearing on some targets, Fixed mission messages not appearing in a timely fashion, Beacons now notify the player that they will save the game, Fixed crash when creature IK animations were updated under certain conditions on the discovery screen, Massive speed improvements to browsing huge discovery lists, Added option to load "Earliest" previous save in Options menu, Added icon to remind players of the reload button when weapon is *empty, Adopted new method of distributing resource plants on terrain, for more lifelike clumps of plants, Improved distribution of plant life across all terrain types, Introduced visual differentiation of red, green and blue star systems, Introduced new mineable terrain resources found only in red, green and blue star systems, Introduced planets with elevated building density, Introduced planets with no buildings or sentient life, Increased the proportion of lush and tropical planets, Decreased the proportion of lifeless planets, Prevented certain building types being incorrectly placed underwater, Prevented multiple buildings occasionally being placed in overlapping positions, Prevented buildings occasionally being placed intersecting with the terrain, Improved and altered per-planet terrain resource generation, improving gameplay and visuals, Fixed elevation cache mismatches, causing errors in creature knowledge and pathing, Fixed slow memory leak in creature role allocation, Fixed issues where some creatures turns had the incorrect frame count, Fixed occasional crash when interacting with creatures, Increased proportion of vibrant blue skies, Fixed cloud rendering while flying in your ship, Improved atmosphere depth when transitioning to space, Increased fidelity of atmosphere rendering on nearest planet, Improved atmospheric fog as you fly to a planet, Improved fog method for planets seen on the horizon, Improved and extended blend areas between different terrain noise types, Smaller features now appear at nearer lods to improve visuals in the distance, Fixed objects being placed on incorrect terrain material types, Improved resolution of distant planet terrain, Decreased differences between planet as seen from space and actual planet terrain, Fixed seams on planets when seen from space, Improvements to terrain material selection and terrain material blending, Terrain generation priority and cost calculation improvements, Fixed terrain generation angle calculations, which would previously prevent nearest region being generated first, We now generate caves on lower terrain lods to decrease visual differences in lower detail terrain, Introduced more varied and vibrant colouring to terrain for each biome, Decreased frequency of brown terrain colour selections, Changed texture scales to improve transition between terrain lods, Improved terrain colour combinations to add variety and better match terrain contouring, Improved terrain texture blending method to better retain vibrant colours, Improved settings for hue, saturation and value noise variation on terrain, Fixed a number of issues causing holes to be seen in the planet terrain, Fixed occasional crash when mining terrain, Fixed colour of muzzle flashes on player weapons, Added cockpit lighting for damage and weapon firing, Added debris to freighter explosion effect, Improved photon cannon hit and space explosion effects, Improved grass colouring method to match underlying terrain colour, Improved grass placement to match gradient of terrain, and rocky terrain slope patches, Improved alpha cutoffs and blending for grass in the distance, Improved colouring method for on-planet buildings, Fixed "pop" in lighting when flying between planets, Fixed incorrect lighting seen in shadow areas, Improved lighting method when rendering tree leaves, Fixed procedural texturing on objects with multiple overlapping textures, Fixed size of certain texture atlas normal maps, Fixed occasional rendering errors due to precision on cockpit during, Fixed pulse lines not appearing when pulse driving out from planet atmosphere, Improved asteroids to allow much denser fields, Changed distribution of resources in asteroids, Planets are now scannable from space to see their resources, Fixed bounty targets warping out too soon, Added damaged ship effect on AI starships, Holding brake whilst turning now activates drift for fast turns, Improved freighter targeting code when under attack by enemy *, Added icon to accessible freighter hangars, Added colouring to cargo drops to identify what is in them, You can now only pick up cargo drops that will fit in your inventory, Added auxiliary freight ships to freighter groups, Added alert lights and alarm audio for when freighters are in, Improved muzzle flashes on freighter turrets, Freighter Commanders now give rewards for rescuing them from pirate attack, Fixed collision on freighter cargo containers, Updated the lush ambience to make the wind sounds less noisy, Ambient background fauna now checks for the presence of creatures, Round table prop now plays an appropriate sound, Created sounds for new base building props, Added audio to freighter doors and internal freighter ambiences, Added ambient radio comms when approaching a freighter, Changed some compression settings for PS4 audio to make the sub-channel audio play more reliably.

Players who set a large number of waypoints could find themselves in a situation where they could crash the game in the Galactic Map, this is remedied now (PS. The Three Paths – there are now new, unique “paths” you can follow throughout the game. It was possible for players to circumnavigate obtaining the. Fix for the stars not being discarded during load/warp (causing duplicate stars). Planets have moved. Read more, Patch 1.77 includes a new type of Community Research mission, rewards including a Gek-inspired helmet and new fauna and flora related base parts, as well as a number of minor gameplay fixes and improvements. Read more, PC Patch 1.08 is here, read on for more information Solution to try to prevent saves getting corrupted no matter what’s going on in background processes (see Patch 3 below, where we also are attempting to recover corrupted saves). All to create greater variety earlier. Added error message for older CPUs without SSE3 support. Read more, Patch 2.13 includes support for correctly scaling the HUD and other visual elements as well as improvement to freighters in multiplayer alongside other bug fixes.

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