a tale in the desert map

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They all start with the name marker.png Here is a table of the current available icons: If you'd like to use just one set of markers you'll need to add the following code to your begin tag: icon="http://www.atitd.org/wiki/tale4/images/markers/marker.png" mEgM(2115,2900,[32,32],[10,32],"Fe","Iron Mine",map5,0,true); The Wiki for Tale 4 is in read-only mode and is available for archival and reference purposes only.

Please visit the current Tale 9 Wiki in the meantime.. If you have any issues with this Wiki, please post in #wiki-editing on Discord or contact Brad in-game. (Ti)2200, 2900, Titanium Mine mEgM(2273,2277,[32,32],[10,32],"S","School of Leadership - Shabbat Ab",map1,0,true); mEgM(2200,2900,[32,32],[10,32],"bee","Apiaries",map1,0,true); If you would like changes to existing markers or custom markers, please /chat Mayanah. mEgM(-1184,2840,[32,32],[10,32],"S","",map1,0,true); mEgM(4079,-1119,[32,32],[10,32],"S","School of Worship - Falcon Bay",map1,0,true);

The Wiki for Tale 4 is in read-only mode and is available for archival and reference purposes only.

var icons="http://www.atitd.org/wiki/tale4/images/markers/markerMp{label}.png"; If you have any issues with this Wiki, please post in #wiki-editing on Discord or contact Brad in-game. From A Tale in the Desert. InitMap(map1,"http://www.atitd.org/wiki/maps/tale4/{z}_{x}_{y}.jpg","T4 - Map tiles ©eGenesis","",1,true,true,true,true,1,6,"game","4");

mEgM(2115,2900,[32,32],[10,32],"Fe","Iron Mine",map4,0,true);
mEgM(-2376,7559,[32,32],[10,32],"S","School of Body - Heaven's Gate",map1,0,true); Build your own pyramid, help rule the country by passing laws and advising the Pharaoh, see how far you can make the civilization advance, or just explore the land and make new friends. iconlabels="Ag,Al,An,Au,Co,Cu,Fe,Go,Ir,Le,Li,Ma,Mg,Pb,Pl,Pt,Sb,Si,Sn,Sr,St,Ti,Tn,Tu,W,Zi,Zn". mEgM(4759,-861,[32,32],[10,32],"S","School of Thought - Falcon Bay",map1,0,true);

There are a few different types of icons with a few different colors. mEgM(1369,1470,[32,32],[10,32],"U","University of Body - Shabbat Ab",map1,0,true); InitMap(map2,"http://www.atitd.org/wiki/maps/tale4/{z}_{x}_{y}.jpg","T4 - Map tiles ©eGenesis","",2,true,true,true,true,1,6,"game","4"); I’m going to install the next open world game, walk across that one and then forget about this crap as fast as possible. It actually goes in the tag, so it will look something like this: Note you may have to move around area to find exact spot to meet the requirements you need, listing each co-ord would be too much information to list here. mEgM(4342,-379,[32,32],[10,32],"S","School of Body - Falcon Bay",map1,0,true);

Gimme some thumbs down for this. mEgM(1125,1849,[32,32],[10,32],"U","University of Worship - Shabbat Ab",map1,0,true); This was so annoying!

mEgM(5073,-1844,[32,32],[10,32],"S","School of Architecture - Falcon Bay",map1,0,true); Collect resources such as wood and grass, turn them in at a school to learn the skills to craft increasingly advanced resources and machines. Save my name, email, and website in this browser for the next time I comment. mEgM(2313,2532,[32,32],[10,32],"S","School of Body - Stillwater",map1,0,true); mEgM(-2665,5632,[32,32],[10,32],"S","",map1,0,true); mEgM(4054,-305,[32,32],[10,32],"U","University of Architecture - Falcon Bay",map1,0,true);
mEgM(2115,2900,[32,32],[10,32],"S","Sand Mine",map3,0,true); These are a set of teardrop and pin markers created specifically for mine and dowsing maps. mEgM(2316,2621,[32,32],[10,32],"S","School of Architecture - Stillwater",map1,0,true); mEgM(1365,2337,[32,32],[10,32],"U","University of Thought - Shabbat Ab",map1,0,true); var icons="http://www.atitd.org/wiki/tale4/images/markers/markerMt{label}.png";

You can also remove any of the iconlabels that you are not using. The icons do have a naming convention.

(Thank you Fez for asking for them. mEgM(4813,-1222,[32,32],[10,32],"U","University of Leadership - Falcon Bay",map1,0,true); I make these “across the map” videos for more than 3 years now and I enjoy every journey! Map Size: running 4:15:34 minutes from end to end!

mEgM(2265,2900,[32,32],[10,32],"G","Guildhall",map3,0,true);

mEgM(2316,2733,[32,32],[10,32],"S","School of Art and Music - Stillwater",map1,0,true); Ball,Cir,Dot,DP,Pin,PP,bee,beetle,camel,cobra,drink,fire,fish,flower,GH,grape,plus,pyramid,sheep,tick".

There are indicators using both the Element abbreviation for each metal and a simple text abbreviation. Except this one!!!

mEgM(1353,1649,[32,32],[10,32],"S","School of Art and Music - Shabbat Ab",map1,0,true); Jump to:navigation, search.

This page was last edited on 14 February 2012, at 01:30. mEgM(2200,2900,[32,32],[10,32],"Ti","Titanium Mine",map4,0,true);

var icons="http://www.atitd.org/wiki/tale4/images/markers/marker{label}.png"; mEgM(-2385,8045,[32,32],[10,32],"S","School of Harmony - Heaven's Gate",map1,0,true);


A Tale in the Desert Overview.

), begin tag and the end tag. mEgM(-1984,-2564,[32,32],[10,32],"S","School of Art and Music - Khmun",map1,0,true); var map1=L.map("egypt_map1",{crs:L.CRS.Simple,center:[-128,127.78125],zoomControl:true,measureControl:true,scrollWheelZoom:true,worldCopyJump:false}).setView([-128,127.78125],1); var map2=L.map("egypt_map2",{crs:L.CRS.Simple,center:[-81.65625,146.921875],zoomControl:true,measureControl:true,scrollWheelZoom:false,worldCopyJump:false}).setView([-81.65625,146.921875],6);

mEgM(2265,2900,[32,32],[10,32],"Pb","Lead Mine",map5,0,true);

mEgM(-1595,7593,[32,32],[10,32],"S","School of Architecture - Heaven's Gate",map1,0,true); This page was last edited on 6 February 2010, at 23:04.

mEgM(4629,-556,[32,32],[10,32],"S","School of Leadership - Falcon Bay",map1,0,true); mEgM(2200,2900,[32,32],[10,32],"A","Apiaries",map2,0,true); How Big is the Map of The Elder Scrolls: Daggerfall.

InitMap(map1,"http://www.atitd.org/wiki/maps/tale4/{z}_{x}_{y}.jpg","T4 - Map tiles ©eGenesis","",1,true,true,true,true,1,6,"game","4"); iconlabels="Ag,Al,An,Au,Co,Cu,Fe,Go,Ir,Le,Li,Ma,Mg,Pb,Pl,Pt,Sb,Si,Sn,Sr,St,Ti,Tn,Tu,W,Zi,Zn", (Pb)2265, 2900, Lead Mine

var map1=L.map("egypt_map1",{crs:L.CRS.Simple,center:[-81.65625,146.921875],zoomControl:true,measureControl:true,scrollWheelZoom:false,worldCopyJump:false}).setView([-81.65625,146.921875],6);

mEgM(-1477,5512,[32,32],[10,32],"S","School of Worship - Heaven's Gate",map1,0,true);

mEgM(2265,2900,[32,32],[10,32],"G","Guildhall",map2,0,true);

By default the maps use those teardrop shaped icons. Terms & Conditions & Privacy Policy | Delivery Information | Delivery Information

mEgM(1217,1697,[32,32],[10,32],"S","School of Worship - Shabbat Ab",map1,0,true); If height in RT requirements not marked it indicates all met at whole height range.

InitMap(map3,"http://www.atitd.org/wiki/maps/tale4/{z}_{x}_{y}.jpg","T4 - Map tiles ©eGenesis","",3,true,true,true,true,1,6,"game","4"); If you have any issues with this Wiki, please post in #wiki-editing on Discord or contact Brad in-game. The Wiki for Tale 4 is in read-only mode and is available for archival and reference purposes only. mEgM(2200,2940,[32,32],[10,32],"","Rock Saw",map3,0,true); Disclaimer: All efforts have been made to make this image accurate.

A Tale in the Desert is a social MMORPG which does not include combat.

mEgM(965,1277,[32,32],[10,32],"S","School of Art and Music - Shabbat Ab",map1,0,true); mEgM(1493,1781,[32,32],[10,32],"S","School of Architecture - Shabbat Ab",map1,0,true);

Download Supported Operating Systems: OSX 10.14 and Below, DO NOT UPGRADE TO 10.15 (not supported) Minimum System Specs: Mac Pro 2.0 Ghz; 4 GB … mEgM(2200,2940,[32,32],[10,32],"Ag","Gold Mine",map5,0,true); mEgM(2200,2940,[32,32],[10,32],"Ag","Gold Mine",map4,0,true);

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